Memory that admits when it is wrong, and a better page to write on
A long story lives or dies on what a character gets right about the past, so this batch is about the moments they get it wrong. When you correct a detail of what happened between you, the character now takes the correction and says so, instead of defending a version that never happened. And the first big event of any story, the night everything changed, is now written down for good, so it can never quietly fall out of a character's memory hundreds of messages later.
Journals got the same care. Each entry is checked to make sure it is written in the character's own voice, and the journal keeps the name and pronouns you have established in the story rather than drifting to a generic they.
Two smaller ones: a Formatting key in the settings gear. Tell your characters once how you mark your lines, say asterisks for inner thoughts they cannot hear and ampersands for actions, and every character reads your messages with that key from then on. And for members, far fewer replies get blocked by mistake: when the filter trips on a reply that was fine, you get a fresh draft instead of a wall.
Most of this came from members who wrote in about one specific night. Keep doing that. It is how the platform gets shaped.
Your side of the page got the same care. Your own messages now use the same styling as the character's, so actions in asterisks and dialogue in quotes look alike in both bubbles. A pencil next to the fullscreen button opens a bigger writing space with its own Send button for the long turns. When a reply takes too long and never arrives, you now get a plain message instead of a wall of code, your text goes back in the box, and pressing send again never stores the message twice. Character pages offer Continue your story or Start a new chat once you have history with someone, a small note under the Creativity slider says what the top of the range does, and a new Formatting guide explains all of it.
-- the developer